The Witcher 2 – GC 10: Non-Linear Interview HD
Level Designer Marek Zimak discusses how CD Projekt RED created a non-linear story and gameplay experience with The Witcher 2!
Level Designer Marek Zimak discusses how CD Projekt RED created a non-linear story and gameplay experience with The Witcher 2!
Level Designer Marek Zimak discusses how CD Projekt RED created a non-linear story and gameplay experience with The Witcher 2!
Fresh gameplay from the cockpit in X Motor Racing.
The first report takes us deep into the pre-alpha stage of the game and reveals details and mechanics with commentary by Kieran Bridgen and Ingimar Gudmunsson of Creative Assembly!
OneBigGame unveils gameplay footage featuring the exclusive “Still Alive” track from the hit game Portal.
Part 2 of the MOH Experience – Gunfighters Read and Post Comments | Get the full article at GameSpot ” Medal of Honor Gunfighters Trailer ” was posted by DanM on Thu, 02 Sep 2010 13:07:51 -0700
Ubisoft readying downloadable multiplayer shooter from developer of The Ship; game built on Valve’s Source engine set for release this fall. Upon its maiden voyage, Outerlight’s 2007 debut The Ship received critical praise for its unique take on multiplayer shooters, where each person on a cruise ship has to hunt a specific passenger while avoiding his or her own stalker. The developer’s long-awaited follow-up will soon see the light of day, as Ubisoft today announced that it will release Outerlight’s Bloody Good Time for Xbox Live Arcade and Steam this fall. Ubisoft hopes Outerlight’s next game is a Bloody Good Time. Billed as a new intellectual property, Bloody Good Time takes place on a variety of movie sets, with environments like a beach house or a Las Vegas hotel. The game will see up to eight players slaughtering each other in those locales with traditional weapons (guns) and more unique fare (an exploding remote-controlled rodent). The players themselves will also stand out, with Ubisoft describing them as B-movie archetypes like “the bikini beach babe, the creepy clown, and the super jock.” Like The Ship, Bloody Good Time will run on Valve’s Source engine. Source has powered a number of successful interpretations of the first-person shooter genre, including Portal, Team Fortress 2, and Counter-Strike: Source. Read and Post Comments | Get the full article at GameSpot ” Xbox 360, PC in for Bloody Good Time ” was posted by Brendan Sinclair on Thu, 02 Sep 2010 12:18:28 -0700
This little teaser for the Battle of the Immortals shows off some of the new features! Read and Post Comments | Get the full article at GameSpot ” Battle of the Immortals Expansion Teaser Trailer ” was posted by DanM on Thu, 02 Sep 2010 12:12:44 -0700
3 new shots posted. Get the full article at GameSpot ” The Next Big Thing Screens ” was posted on Thu, 02 Sep 2010 11:48:00 -0700
5 new shots posted. Get the full article at GameSpot ” Bloody Good Time Screens ” was posted on Thu, 02 Sep 2010 11:36:01 -0700
5 new shots posted. Get the full article at GameSpot ” Crasher Screens ” was posted on Thu, 02 Sep 2010 11:12:00 -0700
Managing director Keiji Inafune tells Spanish gaming site the publisher is working to get survival horror sequel to market “lo antes possible,” will tailor next Devil May Cry for Western audiences. For Resident Evil 5, Capcom upped the speed of the series’ zombie-like hordes. For Resident Evil 6, the publisher might be upping its own pace to match that of the series’ maddened adversaries. News of Resident Evil 6 could arrive soon. Speaking with Spanish gaming site 3D Juegos , Capcom managing director Keiji Inafune addressed current plans for a number of its familiar franchises. According to a GameSpot translation, when asked about Resident Evil 6, Inafune said Capcom wants to release the game as soon as possible in light of Resident Evil 5′s great success . Though the developer quickly moved on to other subjects, he did tease that news about the next installment in the survival horror series could arrive soon. Inafune also talked about the possibility for a Devil May Cry 5. He said that when development on the game starts, it will probably be designed to appeal more to Western audiences. While the series has done well in Japan, Inafune said that Devil May Cry franchise sales in North America and Europe haven’t been especially high. As for a new Onimusha game, Inafune’s response no doubt included more laughter than fans of the series would have liked. The developer said that nobody ever asks him about the series except the Spanish gaming press. He then jokingly suggested that if there is a next episode in the series, it would surely be set in Spain. [ Watch Video ] Comment on this video Watch this video in High Def Read and Post Comments | Get the full article at GameSpot ” Capcom wants Resident Evil 6 ASAP ” was posted by Brendan Sinclair on Thu, 02 Sep 2010 11:03:40 -0700
6 new shots posted. Get the full article at GameSpot ” Napoleon: Total War Screens ” was posted on Thu, 02 Sep 2010 10:54:01 -0700
Love ‘GDC 2009 Gameplay Demo’ video Not quite sold on Eskil Steenberg’s one-man-MMO-show Love ? What if it were completely free? That’s exactly what’s going down this Friday, as the developer just announced a free weekend for the procedurally-generated online game. Beginning tomorrow, September 3 at 1:00 a.m. Eastern, you’ll be able to download the Love client from the game’s official website . From there you should have free access to the game servers until around 7:00 a.m. Eastern on Monday. For the uninitiated, Love boils down to a co-operative shooter in which large numbers of players work together to design and protect settlements. It was built entirely from scratch by Swedish indie developer Eskil Steenberg, and normally requires a monthly fee of 10 Euros (about $13).
6 new shots posted. Get the full article at GameSpot ” Empire: Total War – Gold Edition Screens ” was posted on Thu, 02 Sep 2010 10:24:01 -0700
6 new shots posted. Get the full article at GameSpot ” Empire: Total War – Gold Edition Screens ” was posted on Thu, 02 Sep 2010 10:24:01 -0700
6 new shots posted. Get the full article at GameSpot ” Dreamlords Resurrection Screens ” was posted on Thu, 02 Sep 2010 10:18:06 -0700
6 new shots posted. Get the full article at GameSpot ” Perfect World International: The Age of Spirits Screens ” was posted on Thu, 02 Sep 2010 10:12:01 -0700
6 new shots posted. Get the full article at GameSpot ” Perfect World International: The Age of Spirits Screens ” was posted on Thu, 02 Sep 2010 10:12:01 -0700
Before Irrational Games decided to make BioShock Infinite , it was testing prototype ideas that will show up in a few different 2K games. We chatted with Ken Levine in the latest stop on our Cross Country Game Tour (above), who said that the eventual decision to make BioShock Infinite relied on some of the concepts that had come before. “We finished BioShock, and we really didn’t know what was going to be next,” he said. “We actually prototyped a bunch of stuff… kinda decided it wasn’t [right], and sat in a room and said, what else is interesting us? The idea of doing another BioShock game came up, but we knew if we were going to do that it wasn’t going to be a game in Rapture.”